Storytelling in Marco Polo

This entry was posted on Jul 04 2011

Ant’s recent post got me to thinking about Marco Polo and its relationship to storytelling. Specifically, what kind of stories can I expect to emerge from people playing Marco Polo once it is finished? I am sure that the answer will end up surprising me, but until then, I expect a few common ones:

– I met my girlfriend/boyfriend while playing Marco Polo
– I discovered this great bar/restaurant/park while playing Marco Polo
– I saw this great band/act/show because I was tracking someone on Marco Polo
– I learned about different parts of the city thanks to Marco Polo

Of course, those all outline positive experiences, but I expect there will be some negative ones as well, though nothing like Chatroulette’s Penis Problem, and not nearly as common.

I have to say, I am very interested in what comes out of this little game and cannot wait to see what happens next.

About jkempf

James Kempf, CEO of Cliché Studio, has made two games for Mercury Retrograde Press, learned from managing the comics at Criminal Records that John Stewart is the best Green Lantern, and once happily played a 12 ft. dwarf in Rifts.