Storytelling in Marco Polo
Ant’s recent post got me to thinking about Marco Polo and its relationship to storytelling. Specifically, what kind of stories can I expect to emerge from people playing Marco Polo once it is finished? I am sure that the answer will end up surprising me, but until then, I expect a few common ones:
– I met my girlfriend/boyfriend while playing Marco Polo
– I discovered this great bar/restaurant/park while playing Marco Polo
– I saw this great band/act/show because I was tracking someone on Marco Polo
– I learned about different parts of the city thanks to Marco Polo
Of course, those all outline positive experiences, but I expect there will be some negative ones as well, though nothing like Chatroulette’s Penis Problem, and not nearly as common.
I have to say, I am very interested in what comes out of this little game and cannot wait to see what happens next.