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The Power of Social Games

This entry was posted on Nov 07 2011

One thing that is really compelling to me about games with a social focus is the way in which you get drawn in. Thanks to the network of people you know, there is a myriad of points of entry that can get you to play a game and to keep you playing.

I’ve just had a recent encounter with one of those entry points. My goddaughter, Sarea, just invited me to play a game with her on Google+. Now, I wasn’t planning on playing games on there, but since she asked me to, I knew I couldn’t say no. So, now, before bed just about every day, I intend on playing this game.

I don’t know how many people she has playing with her, but I do know a few more can’t hurt. If anyone wishes to join my goddaughter in her quest to kill zombies, (a goal I whole-heartily endorse), just send me an email and I will give your user name to her so that she can invite you play to play.

About jkempf


James Kempf, CEO of Cliché Studio, has made two games for Mercury Retrograde Press, learned from managing the comics at Criminal Records that John Stewart is the best Green Lantern, and once happily played a 12 ft. dwarf in Rifts.