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What did the man say when when the witch removed the curse? Hexagon

This entry was posted on Oct 09 2012

This past weekend Anthony went to SIEGE and I playtested the yet unnamed hexagon game.

Even more hexes

We played for a couple hours before I had to leave.

This is what I think so far:

  • The game balance is good. Your advantage can easily be taken away from you.
  • The game can easily take a long time to play to completion. So much so that I am thinking of going to Anthony’s this weekend, starting a game bright and early and not leaving until one of us wins.
  • Even though the game can take a long time to play, no one that has sat down to play it has lost interest, even those compatriots that do not usually care to play games.
  • The game has a good feedback loop and people get engaged in it really easily.
  • The unknown unknowns tend to make players be very cautious. As does the number of items to keep track of.
  • Counting things that are not there is a lot harder than you would think.
  • It is very easy to strike earlier than you should. People can easily force your hand.

Ben right before ripping his hair out. He's bald now.

So far we like the current ruleset, but more testing is needed. After a few more weeks of testing, I will see about a how to play video, maybe sooner if we come up with a good name.

About jkempf


James Kempf, CEO of Cliché Studio, has made two games for Mercury Retrograde Press, learned from managing the comics at Criminal Records that John Stewart is the best Green Lantern, and once happily played a 12 ft. dwarf in Rifts.