This past weekend Anthony went to SIEGE and I playtested the yet unnamed hexagon game.
We played for a couple hours before I had to leave.
This is what I think so far:
- The game balance is good. Your advantage can easily be taken away from you.
- The game can easily take a long time to play to completion. So much so that I am thinking of going to Anthony’s this weekend, starting a game bright and early and not leaving until one of us wins.
- Even though the game can take a long time to play, no one that has sat down to play it has lost interest, even those compatriots that do not usually care to play games.
- The game has a good feedback loop and people get engaged in it really easily.
- The unknown unknowns tend to make players be very cautious. As does the number of items to keep track of.
- Counting things that are not there is a lot harder than you would think.
- It is very easy to strike earlier than you should. People can easily force your hand.
So far we like the current ruleset, but more testing is needed. After a few more weeks of testing, I will see about a how to play video, maybe sooner if we come up with a good name.