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What do Tarot cards and Hexagons have in common

2 Comments | This entry was posted on Nov 29 2012

So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along.

Fortunes

I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from the feedback Friday posts over on Reddit and done a lot to shape things up.

Only thing is there has been a resolution error between the Unity editor and the web player, and apparently what I thought was the visible area was in fact larger then what actually gets shown. So in the future I need to separate my build folder from what gets shown here on the website. Unless you all enjoy seeing my mistakes. Oddly enough even in full screen it just shows the same partial portion of the screen.

Hexit Strategy

That is the name we are thinking of for the hexagon game we’ve mentioned recently. Thanks go to my friend Sam for the name suggestion.

We are editing a pdf for a print and play version with the current rules and then will be working on a variant based on our recent playtesting and feedback from Sam and we can see what works better and what people like more.

Hopefully we’ll be getting a press cutter sometime next year and be able to make a copy of the game with actually symmetrical pieces instead of the uneven cardboard coasters we’ve cut ourselves.

Feedback friday

0 Comments | This entry was posted on Nov 09 2012

Not a whole lot visual changing dramatically at this point, but we are trying to get things tested and changed with fortunes.

So I’d like to ask you to give it a shot and leave some feedback in the comments here, there, or to lathomas@clichegames.com.

Some questions

How intuitive is the interface?
How long did it take you to figure out what to do?
Did any actions have unexpected results?
If yes what did you expect and what actually happened?
Do you have any other feedback?

Known bugs:
Cards should be greyed out and have white labels while its not your turn. On your turn the labels should turn red if they aren’t playable or yellow if you can. Occasionally the labels stay white and the playable cards remain greyed out. At this point the game must be refreshed but I’m trying to find the cause of this.

Grimace final push!

0 Comments | This entry was posted on Oct 16 2012

We are entering the final hours for the grimace kick starter. Thank you to everyone who has helped support us.

If you were waiting until the last minute we’re hear, if you weren’t planning on helping fund the project, we’d like some constructive feedback to help improve in the future.

Thanks for reading!

Grimace Half-way Mark

3 Comments | This entry was posted on Oct 04 2012


solely for the half way there line

So we’ve made it a little over halfway through the time left for the grimace kickstarter. I know some of the people I’ve talked to personally are procrastinating because they have time and I’m hoping others are doing the same too, but we’re half way there, only 2 weeks left so go ahead and go for it folks.

In other news I’ve been reading The design of everyday things and User interface design for programmers. Hopefully these two books will help me with making fortunes more straight forward and obvious to people who don’t already know the rules since the most common feedback I get is something that boils down to, “What do I do?”.

Have you played Fortunes yet? If you haven’t take a moment and go play fortunes. If you have please leave us your feedback.

Fortunes feedback

0 Comments | This entry was posted on Sep 28 2012

So I’ve pulled back some from the grimace kickstarter to focus on getting feedback on fortunes. So now I’ve got to make things more intuitive to help people figure out what to do. Things aren’t as bad as they are confusion wise because there was one major flaw hindering people figuring out how to play…

The rules button appeared to do nothing.

I say appeared because it actually told the browser to bring up a window to load a pdf of the rules, but pop-up blockers have been preventing it from loading. I originally tried to load the pdf in the current window but it just replaced the small box for the game with the pdf and that is not an acceptable solution. So I need to go through and create a dialog to page through the rules and show that instead of just handing off the rules pdf.

This may be better though since I can make this tailored to the video game reference as the pdf is specifically explaining the game as a physical card game. I still want to improve the UI a bit more so that it is not as necessary to go read the rules page in the first place. It’s time to grind my UX skills and polish this game up some.

What user interface quirks bother you about fortunes or other games?

Fortunes update – working on UI

2 Comments | This entry was posted on Sep 22 2012

So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural.

So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just having there name turn red, and I worked on getting double click support in.

When I added the ability to drag your cards to play them I took out the old click to play. This was to prevent mis-playing cards which was admittedly mostly in preparation for the mobile version. This I think made things less intuitive in the web version. Hopefully this fixes things.

If you haven’t already had a chance or you want to see the new updates please take a chance to go play fortunes now!

Three things I learned in my first three days running a kickstarter.

2 Comments | This entry was posted on Sep 21 2012

So running your first kickstarter can be harrowing, I was tempted to stay up that first night waiting for the first donation to come in. Already even though it’s been going for a few days I’ve learned some valuable things

  1. Get someone outside the project to proofread your listing before you post. Things will make sense to you because you’ve spent so much time working on the project that may be vague or confusing to an outside audience.
  2. Double check the Rewards! Once someone has chosen one you won’t be able to edit them so any embarassing mistakes or incorrect statements will be stuck on there after they’re chosen
  3. Market your product before the kickstarter. It’s been said elsewhere before but it’s worth repeating. Kickstarter isn’t some magical portal to find investors. Its a tool to allow people to invest in your project. You have to bring most of the people. This would have been easier if I’d gotten more people interested/excited about the project before the kickstarter. The people who have responded best are the ones who i mentioned the project to beforehand.

Do any of you have experience running a kickstarter? Share your stories below! If you have opinions on what makes a project worth investing in from the investor side we’d love to hear from you too.

Grimace kickstarter

1 Comment | This entry was posted on Sep 17 2012

We are starting a Kickstarter for the face-making card game some of you may have heard we made, Grimace. We will be using the money to print out decks and James will head out to local stores and do his business-y thing he does and get them to carry and sell it. Hopefully this will be a fun casual party game we can bring to you all and if it’s successful it may help us speed along the development of other projects we have going on in tandem.

Support Grimace here.

How can we make Grimace a better game for you? What updates would you like to see before we print it?

Fortunes Update – Beta

0 Comments | This entry was posted on Sep 14 2012

So for all of you wondering how the project is coming along, now you can just go play fortunes.

wheel of fortune

This has all happened before, and it will all happen ag- wait wrong franchise.

So the divination has been worked out for the most part. Going to have to do a different but similar approach for the smaller screens for phones and what not. Also had some issues loading pages come up when I tried to throw up a web-player here.

How is Fortunes? What is unclear? What could we improve upon? Let us know!

Featured on Eye for games

0 Comments | This entry was posted on Aug 16 2012

We’ve got our first press mention! On the sixth an interview Rai Sewgobond did with us got posted up on Eye For Games. Things are looking positive.

As a side note we are also working on a kickstarter for a side project so look for news about that once we get some more details worked out.