One thing that is really compelling to me about games with a social focus is the way in which you get drawn in. Thanks to the network of people you know, there is a myriad of points of entry that can get you to play a game and to keep you playing.
I've just had a recent encounter with one of those entry points. My goddaughter, Sarea, just invited me to play a game with her on Google+. Now, I wasn't planning on playing games on there, but since she asked me to, I knew I couldn't say no. So, now, before bed just about every day, I intend on playing this game.
I don't know how many people she has playing with her, but I do know a few more can't hurt. If anyone wishes to join my goddaughter in her quest to kill zombies, (a goal I whole-heartily endorse), just send me an email and I will give your user name to her so that she can invite you play to play.
Posted by Anthony Thomas
We've added a formspring for anyone that wants to ask us anything but doesn't want to leave it as a comment to a specific post. You should be able to see it on the sidebar to the right OR you can go directly to the website here: http://www.formspring.me/ClicheGames.
So, Ant has come forward with a status update for me, and I have to admit, I am very excited. He believes he has most of the back end stuff finished. We will see when he demos, but, I am confident. I am sure there will be some problems, but I doubt any will be insurmountable. He's a talented guy, and I am lucky to be partnering with him.
I can only hope that our first game becomes a household, or at least newsworthy, phenomenon. It's already a big hit in pools across the country, after all. Even if it doesn't, it will certainly make some waves, as it shows what new and interesting things can be done with a smartphone.
And it's only the beginning of what we are going to do.
...Oh here it goes again.
I know. We've been remiss in updating. I don't know about Ant, but the truth is, for me at least, is that I am not looking forward to all the promotion work that it is going to take to get this thing off the ground.
Don't get me wrong, I love to talk about games, our company, our talent (yeah, I'm talking about you), our plans, and our philosophy, but doing it formally is intimidating.
Still, we are planning to do a panel at Fairy Atlanta Escape, where we will talk about games as a force in narrative media, as well as how games con be used to further explore creative properties, and about their use as a marketing, promotion, and merchandising tool. We will also be talking about our work with Mercury Retrograde Press (thank you Barbara).
Though it is intimidating, promotion is a necessary thing for business. How else will people know about the great things you do unless you tell them? So, despite my squeamishness about putting myself out there, I am going to do it, and I will drag Ant, despite his screaming and kicking, along the way.
(Hey Ant, you can chastise me later for saying that I will have to drag you. I already know who the more talented person is between us. You don't have to rub it in, you jerk.)
For me, that joke is never going to get old.
My name is James Kempf, and, in partnership with Anthony Thomas (aka Ant), we have created Cliché Studio.
Besides providing lots of bad jokes, Cliché Studio is primarily focused upon social mobile gaming, or, games that take advantage of the smartphone as a unique platform and its social aspects.
In the meantime, we are currently involved with Mercury Retrograde to create games to expand the worlds of their different properties.
Wish us luck.