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prototype

0 Comments | This entry was posted on Oct 04 2011

No, not the one with Alex Mercer.

I’m coming to a strange stage with the current project. It needs to be given to other people to start testing but I can’t help but want to make it better before letting others see it.

That’s not the point of a prototype.

As James reminded me, “Yes it’s going to break, that’s the point of a prototype.” Really I can look back at earlier stages of this project and see where some testing could have been helpful earlier on too, I may not have spent so long in some stages and/or might have noticed and resolved things earlier in the design.

So James is going to do his talky thing and try and convince people to try and help us do some alpha testing. If anyone out there is chomping at the bit you can let me know and maybe you can help test too.

Here’s to the scary future and letting go of my work to letting others see it.

Oh God, this is so Cliché

0 Comments | This entry was posted on Oct 11 2010

For me, that joke is never going to get old.

My name is James Kempf, and, in partnership with Anthony Thomas (aka Ant), we have created Cliché Studio.

Besides providing lots of bad jokes, Cliché Studio is primarily focused upon social mobile gaming, or, games that take advantage of the smartphone as a unique platform and its social aspects.

In the meantime, we are currently involved with Mercury Retrograde to create games to expand the worlds of their different properties.

Wish us luck.

-James-