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Ask Cliche

0 Comments | This entry was posted on Jan 27 2011

We’ve added a formspring for anyone that wants to ask us anything but doesn’t want to leave it as a comment to a specific post. You should be able to see it on the sidebar to the right OR you can go directly to the website here: http://www.formspring.me/ClicheGames.

Why Cliche?

0 Comments | This entry was posted on Dec 18 2010

A friend of mine recently asked why we chose the name Cliche Studio.

Well, the main reason is that Ant and I like bad jokes.

But, there is more to it than that. Games are a powerful medium. They can do things that no other medium can do, and we are going to explore that.

Recently, a spate of games have been described as cinematic. But we don’t want cinematic games. I don’t want to have to stop and watch little movies with any regularity (like damn Xenosaga). If we want cinema, we’ll watch a movie. Instead, we want games. Don’t get me wrong, I enjoy a good cut scene, but I don’t want to sit and watch what my character is doing. I am the character, so I want to decide what I do and how I react.

See, what games to do that no other medium can is create systems. In gaming, you can build systems for telling stories, systems of economy, and whole new sets of physics. True, in Star Trek they have Heisenberg compensators, but in games you can create rules for them that make sense and sets boundaries of their capabilities.

That is what we are going to do here at Cliche. We are going to create systems that play to the strength of games as its own, distinct artistic medium. Though that may be a grandiose statement, I am not going to make more of them by claiming that we are going to take over the world and do it all now. Rather, we are going to tackle this in pieces, so that we can perfect each aspect and make sure they are fun to play. We are doing it this way because fun is the main component of gaming. Gameplay is everything, and bad gameplay overshadows all aspects. Who cares if you have a great story if no one plays long enough to experience it? Who cares how you can change the world of the game if it is difficult or boring to do?

By taking the time to create and perfect gameplay for the many different aspects of gaming, we will create new narratives, new tropes, and new cliches that better suit the flexible and infinite medium of gaming.

Here It Goes, Here It Goes, Here It Goes Again…

0 Comments | This entry was posted on Dec 10 2010

…Oh here it goes again.

But I don't wanna!!!

I know. We’ve been remiss in updating. I don’t know about Ant, but the truth is, for me at least, is that I am not looking forward to all the promotion work that it is going to take to get this thing off the ground.

Don’t get me wrong, I love to talk about games, our company, our talent (yeah, I’m talking about you), our plans, and our philosophy, but doing it formally is intimidating.

Still, we are planning to do a panel at Fairy Atlanta Escape, where we will talk about games as a force in narrative media, as well as how games con be used to further explore creative properties, and about their use as a marketing, promotion, and merchandising tool. We will also be talking about our work with Mercury Retrograde Press (thank you Barbara).

Though it is intimidating, promotion is a necessary thing for business. How else will people know about the great things you do unless you tell them? So, despite my squeamishness about putting myself out there, I am going to do it, and I will drag Ant, despite his screaming and kicking, along the way.

(Hey Ant, you can chastise me later for saying that I will have to drag you. I already know who the more talented person is between us. You don’t have to rub it in, you jerk.)

-James-