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Unbound Progress

0 Comments | This entry was posted on Oct 20 2013

I am happy to announce that people have been not only picking up the game but writing about it. A google search for “hexit strategy”(the old name of the game) turns up two postings:

A detailed breakdown of the game

and

A more casual deconstruction

 

We’ve also had a good flow of people downloading the print-and-play pdf of the game, with 48 people over the past 30 days. Our biggest source of traffic to the game has been the unbound boardgame geek page.

unbound:endless war print-and-play pdf download chart

37 of those 48 are from board game geek

Our next steps are to make a gameplay video and a digital version of the game to help spread the name a bit more and then  early next year start looking at quotes from printers and launch a kickstarter to run a print of the game to get physical copies to people.

If you’ve played the game we’d appreciate it if you took a moment to go rate it at boardgamegeek. If you haven’t and are interested go ahead and download unbound:endless war on gumroad.

Concarolinas and what is next

0 Comments | This entry was posted on Jul 15 2013

Sorry to anyone who is seeing this twice, the original post got lost due to some server issues so I’ve had to re-publish it.

So at the beginning of last month we were guests at ConCarolinas. Great time and we’ll definitely have to go again next year. Besides the various panels me and James talked on we also showcased a board game we’ve made currently tentatively titled Hexit Strategy.

Unbound:endless war getting played at con carolinas

Unbound:endless war getting played at con carolinas

 

The second day of the convention we got several people to play our little game and even had three games going at once! So right now we are looking at few things to do next.

  • Looking at thegamecrafter.com or some other source to make a printing of the game.
  • Looking into kickstarter or other potential sources of funding for said run(losing 10% between them and finance fees doesn’t seem like the best thing though)
  • Working on making a digital version of the game.
  • Re-write the rules so they are easier to understand without someone who knows the game explaining them.

That last one I discovered when I had the guy from Bower’s Game Corner review it from our Print & Play pdf.

 

The digital version has been a little bit slow in part because of exhaustion from the convention and also a bit of craziness going on in personal life. I’m going to be trying to get back to it now though and regularly make progress, update you all here, or ideally both.

 

On another note if anyone of you out there are good with user interface design, especially if you’ve used Unity3d and NGUI before and would be interested in helping out with Fortunes, please let me know.

 

What are your favorite conventions? Where should we be going to try and show off/drum up interest in our games either board or video? Let us know in the comments!

Fortunes motivation

0 Comments | This entry was posted on Apr 23 2013

Fortunes work has taken an upswing lately. Regular feedback is a huge help and I’ve been lucky enough to have made a friend who is willing to do a pretty good job of giving consistent feedback and poke me about making fortunes updates.

I’ve done a bit of restructuring of the user interface to try and make things like what team you’re on and which score corresponds to which team more obvious(the fact that things like this aren’t apparent are things you lose sight of when you know the game in and out and have been working on it for a long time.) Still need a way to make the different suits of cards clearer but that may have to be up to the final art to convey. Still would be good to be able to convey this somehow other then relying on the art though.

Also added a score summary at the end of hand before the divination screen to give a clearer picture of how you fared.

If you want to see how Fortunes is in its current state, go ahead an go play fortunes.

Spring awakening!

0 Comments | This entry was posted on Apr 09 2013

We are preparing to ramp things back up here at Cliche. James has been super bogged down with his day job and I’ve been dealing with moving to a new city and getting settled in. We’ve got a lot going on this spring.

 

ConCarolinas

Cliche Studio is going to North Carolina May 31-June 2 for con carolinas. We don’t know what panels we’ll be on yet but in the afternoon-evenings we will be showing off two games. Hexit Strategy and Fortunes.

Fortunes

Fortunes UI work has resumed and we have offloaded hosting of the work in progress to gamejolt. Their site gives me more flexibility with the presentation of the game without me having to be concerned about breaking the theme of the current website or muck around too much with wordpress settings. If you want to see how the game has progressed head over there, play fortunes, and leave a rating or a comment with some feedback.

Hexit Strategy

And when you gaze long into an abyss the abyss also gazes into you.

And when you gaze long into an abyss the abyss also gazes into you.

 

 

 

 

 

 

 

 

James has done a good bit of playtesting with our newest version of Hexit Strategy, and our friend Corey has been working on some art as you see above. We hope to have 3 sets of the game ready for the convention.

I also discovered a nifty site called gumroad which lets us put up the print and play version for sale and handles everything for us. It is a pretty nifty set-up and we have the pdf as pay-what-you-want. We’ll be sure to make an updated version once all the artwork is done. In the meantime go download and play.

 

Sidenote: To break-up the long slog through this lengthy project of fortunes and to hone my own personal skills I’ve been participating in one game a month. Some of these are not official cliche games but you can check out else I’ve been working on here.