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Unbound Progress

0 Comments | This entry was posted on Oct 20 2013

I am happy to announce that people have been not only picking up the game but writing about it. A google search for “hexit strategy”(the old name of the game) turns up two postings:

A detailed breakdown of the game

and

A more casual deconstruction

 

We’ve also had a good flow of people downloading the print-and-play pdf of the game, with 48 people over the past 30 days. Our biggest source of traffic to the game has been the unbound boardgame geek page.

unbound:endless war print-and-play pdf download chart

37 of those 48 are from board game geek

Our next steps are to make a gameplay video and a digital version of the game to help spread the name a bit more and then  early next year start looking at quotes from printers and launch a kickstarter to run a print of the game to get physical copies to people.

If you’ve played the game we’d appreciate it if you took a moment to go rate it at boardgamegeek. If you haven’t and are interested go ahead and download unbound:endless war on gumroad.

Romeo and Juliet, Act 2 Scene 2

2 Comments | This entry was posted on Sep 03 2013

Whenever renaming something gets discussed, Romeo and Juliet will get brought up. Maybe not immediately, but eventually.

Recently, we made the decision to rename our boardgame, previously Hexit, to Unbound: Endless War.

This was not a decision made lightly, especially since we have been calling it Hexit for quite some time.

What really surprised me is the number of people who have come forward to tell us how much they liked the old name more. This was surprising because we have heard so often about how we could do better for a name than Hexit.

Personally, I am happy that they cared enough to complain. Don’t get me wrong, the points that were brought up were good ones and did get talked about extensively, but I have to admit that it was kind of flattering to have people get upset over the name change. It shows that they are invested, which gives me high hopes for this game of ours.

To that end, Anthony and I thought it best to take the time to explain our decision. I realize that some people will still prefer Hexit, but hopefully they will appreciate the reasons behind the change. If you are one of those people and would like to discuss it more, feel free to send me an email and I will be happy to continue the conversation.

So, here are the reasons behind the change.

  1. The old title made our hexagon based strategy game yet another game involving hexes with the prefix “hex” in the title.
  2. There is a lot more that is important thematically in the game besides hexes, such as the exploration, the fluid board and, of course, space.
  3. The title Unbound is more appropriate for us to create a game universe around and provides an opening for flavor text.
  4. We hope to one day use this game and the things surrounding or associated with this game on other platforms and media, and having “hex” in the title seemed binding. Sure, having books or movies or television shows in the game world is an extreme long shot for us, but us having gotten this far was a long shot. Who knows what the future will bring? Maybe we will get lucky, and we are making plans for if we do (and plans for if we don’t, but it is good to dream).
  5. We are working on an expansion or two, (multiplayer!), and Unbound: Rebellion or Unbound: Revolution sounded better and seemed to fit more than Hexit: Rebellion or Hexit: Revolution.

Truly, I appreciate everyone’s input. Again, if you still feel strongly about the title Hexit, feel free to contact me.

Thanks to everyone who has shown support for our game.

And if you haven’t played our game, Unbound: Endless War, feel free to download it here. It is pay what you want, even nothing (nothing is fine, we just want you to play).

-James-

Concarolinas and what is next

0 Comments | This entry was posted on Jul 15 2013

Sorry to anyone who is seeing this twice, the original post got lost due to some server issues so I’ve had to re-publish it.

So at the beginning of last month we were guests at ConCarolinas. Great time and we’ll definitely have to go again next year. Besides the various panels me and James talked on we also showcased a board game we’ve made currently tentatively titled Hexit Strategy.

Unbound:endless war getting played at con carolinas

Unbound:endless war getting played at con carolinas

 

The second day of the convention we got several people to play our little game and even had three games going at once! So right now we are looking at few things to do next.

  • Looking at thegamecrafter.com or some other source to make a printing of the game.
  • Looking into kickstarter or other potential sources of funding for said run(losing 10% between them and finance fees doesn’t seem like the best thing though)
  • Working on making a digital version of the game.
  • Re-write the rules so they are easier to understand without someone who knows the game explaining them.

That last one I discovered when I had the guy from Bower’s Game Corner review it from our Print & Play pdf.

 

The digital version has been a little bit slow in part because of exhaustion from the convention and also a bit of craziness going on in personal life. I’m going to be trying to get back to it now though and regularly make progress, update you all here, or ideally both.

 

On another note if anyone of you out there are good with user interface design, especially if you’ve used Unity3d and NGUI before and would be interested in helping out with Fortunes, please let me know.

 

What are your favorite conventions? Where should we be going to try and show off/drum up interest in our games either board or video? Let us know in the comments!

Spring awakening!

0 Comments | This entry was posted on Apr 09 2013

We are preparing to ramp things back up here at Cliche. James has been super bogged down with his day job and I’ve been dealing with moving to a new city and getting settled in. We’ve got a lot going on this spring.

 

ConCarolinas

Cliche Studio is going to North Carolina May 31-June 2 for con carolinas. We don’t know what panels we’ll be on yet but in the afternoon-evenings we will be showing off two games. Hexit Strategy and Fortunes.

Fortunes

Fortunes UI work has resumed and we have offloaded hosting of the work in progress to gamejolt. Their site gives me more flexibility with the presentation of the game without me having to be concerned about breaking the theme of the current website or muck around too much with wordpress settings. If you want to see how the game has progressed head over there, play fortunes, and leave a rating or a comment with some feedback.

Hexit Strategy

And when you gaze long into an abyss the abyss also gazes into you.

And when you gaze long into an abyss the abyss also gazes into you.

 

 

 

 

 

 

 

 

James has done a good bit of playtesting with our newest version of Hexit Strategy, and our friend Corey has been working on some art as you see above. We hope to have 3 sets of the game ready for the convention.

I also discovered a nifty site called gumroad which lets us put up the print and play version for sale and handles everything for us. It is a pretty nifty set-up and we have the pdf as pay-what-you-want. We’ll be sure to make an updated version once all the artwork is done. In the meantime go download and play.

 

Sidenote: To break-up the long slog through this lengthy project of fortunes and to hone my own personal skills I’ve been participating in one game a month. Some of these are not official cliche games but you can check out else I’ve been working on here.

Cliche Studio: Hexit, stage right.

0 Comments | This entry was posted on Feb 10 2013
Hexit Strategy Cards

New cards with art

 We’ve updated the Rules for Hexit Strategy and James has rendered a pdf with the rules and print outs for those of us who don’t know us personally to be able to play as well.

Spread of Cards

Spread of Cards

We’ve also included a new special card from the first test version, an explosion hex which reveals and destroys surrounding hexes once it is revealed. Since it reveals the surrounding hexes before it destroys them, this can potentially cause a chain reaction.

Explosion hex

Big Bada Boom.

 

So please if you’ve read the updates before and wanted to try it out yourself, feel free to download the pdf and let us know what you think.

What do Tarot cards and Hexagons have in common

2 Comments | This entry was posted on Nov 29 2012

So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along.

Fortunes

I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from the feedback Friday posts over on Reddit and done a lot to shape things up.

Only thing is there has been a resolution error between the Unity editor and the web player, and apparently what I thought was the visible area was in fact larger then what actually gets shown. So in the future I need to separate my build folder from what gets shown here on the website. Unless you all enjoy seeing my mistakes. Oddly enough even in full screen it just shows the same partial portion of the screen.

Hexit Strategy

That is the name we are thinking of for the hexagon game we’ve mentioned recently. Thanks go to my friend Sam for the name suggestion.

We are editing a pdf for a print and play version with the current rules and then will be working on a variant based on our recent playtesting and feedback from Sam and we can see what works better and what people like more.

Hopefully we’ll be getting a press cutter sometime next year and be able to make a copy of the game with actually symmetrical pieces instead of the uneven cardboard coasters we’ve cut ourselves.