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Romeo and Juliet, Act 2 Scene 2

2 Comments | This entry was posted on Sep 03 2013

Whenever renaming something gets discussed, Romeo and Juliet will get brought up. Maybe not immediately, but eventually.

Recently, we made the decision to rename our boardgame, previously Hexit, to Unbound: Endless War.

This was not a decision made lightly, especially since we have been calling it Hexit for quite some time.

What really surprised me is the number of people who have come forward to tell us how much they liked the old name more. This was surprising because we have heard so often about how we could do better for a name than Hexit.

Personally, I am happy that they cared enough to complain. Don’t get me wrong, the points that were brought up were good ones and did get talked about extensively, but I have to admit that it was kind of flattering to have people get upset over the name change. It shows that they are invested, which gives me high hopes for this game of ours.

To that end, Anthony and I thought it best to take the time to explain our decision. I realize that some people will still prefer Hexit, but hopefully they will appreciate the reasons behind the change. If you are one of those people and would like to discuss it more, feel free to send me an email and I will be happy to continue the conversation.

So, here are the reasons behind the change.

  1. The old title made our hexagon based strategy game yet another game involving hexes with the prefix “hex” in the title.
  2. There is a lot more that is important thematically in the game besides hexes, such as the exploration, the fluid board and, of course, space.
  3. The title Unbound is more appropriate for us to create a game universe around and provides an opening for flavor text.
  4. We hope to one day use this game and the things surrounding or associated with this game on other platforms and media, and having “hex” in the title seemed binding. Sure, having books or movies or television shows in the game world is an extreme long shot for us, but us having gotten this far was a long shot. Who knows what the future will bring? Maybe we will get lucky, and we are making plans for if we do (and plans for if we don’t, but it is good to dream).
  5. We are working on an expansion or two, (multiplayer!), and Unbound: Rebellion or Unbound: Revolution sounded better and seemed to fit more than Hexit: Rebellion or Hexit: Revolution.

Truly, I appreciate everyone’s input. Again, if you still feel strongly about the title Hexit, feel free to contact me.

Thanks to everyone who has shown support for our game.

And if you haven’t played our game, Unbound: Endless War, feel free to download it here. It is pay what you want, even nothing (nothing is fine, we just want you to play).

-James-

What did the man say when when the witch removed the curse? Hexagon

6 Comments | This entry was posted on Oct 09 2012

This past weekend Anthony went to SIEGE and I playtested the yet unnamed hexagon game.

Even more hexes

We played for a couple hours before I had to leave.

This is what I think so far:

  • The game balance is good. Your advantage can easily be taken away from you.
  • The game can easily take a long time to play to completion. So much so that I am thinking of going to Anthony’s this weekend, starting a game bright and early and not leaving until one of us wins.
  • Even though the game can take a long time to play, no one that has sat down to play it has lost interest, even those compatriots that do not usually care to play games.
  • The game has a good feedback loop and people get engaged in it really easily.
  • The unknown unknowns tend to make players be very cautious. As does the number of items to keep track of.
  • Counting things that are not there is a lot harder than you would think.
  • It is very easy to strike earlier than you should. People can easily force your hand.

Ben right before ripping his hair out. He's bald now.

So far we like the current ruleset, but more testing is needed. After a few more weeks of testing, I will see about a how to play video, maybe sooner if we come up with a good name.

Hexes

4 Comments | This entry was posted on Sep 30 2012

So Saturday I was playtesting a new strategy game with a friend of mine.

Hexes1

It was a good game. Stupid moves were made (I fell into my own trap). The advantage went back and forth constantly. We both kept gaining and losing control of the board. I managed to take a path that my friend was making away from him and use it to my advantage. My pal got himself trapped behind enemy lines but that also managed to cut me off from the path I was going to take. In fact, I do not think there was a single point in that game where I did not feel threatened. It was a good game.

Hexes2

Eventually, I conceded, just so I could go to bed. It was five in the morning at that point, after all.

It was his first time playing, and my third, but he picked it up rather quickly.

But what really let me know that we are on to something special is that I have never seen this particular friend of mine drink so slowly. If we are hanging out, usually by that point we are pretty much gone, but not this night. We barely even talked, we were too busy playing.

Hexes3

I cannot wait to test some more.