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Balancing on the edge of Survival

0 Comments | This entry was posted on Apr 27 2012

Last week We submitted an entry for edge online‘s Unity3d competition. We had six weeks and dayjobs in the way so we had to scale our original ideas down quite a bit but I think we did fairly well considering the constraints.

Update: I tried to embed the game in this post recently but do to some wordpress issues there were window sizing issues. you can play the game however here.

Food in the desert & asset store

0 Comments | This entry was posted on Apr 03 2012

Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community.

As far as just deserts is concerned got food implemented and along with that player health. Went ahead and put in the logic for losing the game at 0 health even though nothing can damage you yet. Enemies were supposed to be next up but that didn’t get done because of frustrations with a free model I had found that was far too detailed and got imported poorly to unity and had orientation issues(I could not get it’s forward aligned properly with the mesh.)

My list of things left for Just Deserts.