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update- fonts

0 Comments | This entry was posted on Jan 04 2013
wingdings

Not the most legible font.

I’ve been on a bit of a break due to moving to Philadelphia and the holidays but one major thing I am looking at as I get back to work on both fortunes and the side task of one game a month is legibility.

legibility

The default NGUI fantasy font did not work terribly well from the web demo of fortunes. Fortunately I was easily able to import another font with it and BMFont.

The only difficult part was realizing I needed to change the extension of the text file BMFont created from .fnt to .txt to get unity/NGUI to be able to read it properly. Also important is to backup your project before making changes to the atlas. I got some strange results when Unity crashed mid-way through the process.

Fortunes Beta

The title is still a bit fuzzy but everything else looks sharper in Arial

I have some metrics issues which are preventing me from getting to one of the larger screens of text to show a better example of the new font. But once that is all resolved and bug tested I will get a new version of the game up here which will hopefully be at least 30% more readable and therefore 50% more fun.

Do you have any suggestions on how to make leaving feedback on the game easier? Please let me know!

What do Tarot cards and Hexagons have in common

2 Comments | This entry was posted on Nov 29 2012

So things have been slow lately with the holidays disrupting schedules and James’ ungodly amount of work from his dayjob, but we are chugging along.

Fortunes

I have been working faithfully on the UI of fortunes because apparently people couldn’t figure out what to do. That was quite embarrassing. Got a lot of feedback from the feedback Friday posts over on Reddit and done a lot to shape things up.

Only thing is there has been a resolution error between the Unity editor and the web player, and apparently what I thought was the visible area was in fact larger then what actually gets shown. So in the future I need to separate my build folder from what gets shown here on the website. Unless you all enjoy seeing my mistakes. Oddly enough even in full screen it just shows the same partial portion of the screen.

Hexit Strategy

That is the name we are thinking of for the hexagon game we’ve mentioned recently. Thanks go to my friend Sam for the name suggestion.

We are editing a pdf for a print and play version with the current rules and then will be working on a variant based on our recent playtesting and feedback from Sam and we can see what works better and what people like more.

Hopefully we’ll be getting a press cutter sometime next year and be able to make a copy of the game with actually symmetrical pieces instead of the uneven cardboard coasters we’ve cut ourselves.

Avatar Strength, Luck, and Player Strength

0 Comments | This entry was posted on May 31 2012

I came across an interesting post about different factors of success on reddit today which was pretty thought provoking. Avatar Strength doesn’t have much to do with any games we’ve made as of yet but there is a balance of luck and player skill to fortunes.

 

Earlier on in the project I was concerned about things potentially being too far on the luck side of things for fortunes but James reminded me that it makes sense thematically to be a bit more on the luck side of things for fortunes then I’d normally be comfortable with doing. So yes there is luck to fortunes, but that just makes your victory all the more exciting when you come from behind with poor luck to win anyway.

 

In other news I am almost done with the NGUI overhaul for fortunes, it is looking much better now and I’m getting excited about the progress. Would any of you readers be interested in trying it out before we release it into the wild for a public alpha?

Fortunes update

0 Comments | This entry was posted on May 17 2012

I’ve Been working on using NGUI to update Fortunes.

 

 

 

 

 

The main benefit is that it will be able to automatically scale with resolution so we won’t get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand.

 

 

 

 

 

 

Next up will be the most challenging part of the GUI update, handling Tarot Divination layouts. I have some thoughts from looking at some tarot apps and the better scroll handling should allow more flexibility in that regard.

What has been the most interesting tarot deck art you’ve seen? Let us know in the comments.