Posts Tagged ‘screenshot saturday’
Visual Progress — Screenshot Saturday
So a big advantage of this big UI overhaul is that I have actually visible things to share today!
So there are a couple of things going on here. The entire information section at the top has been shoved over to the right and made more graphical. While the card hands of other players are now visible to give a better sense of what is going on around you.
I’ve also added some animations to playing the cards and a visual measure of how you’re doing.
Fortunes update – working on UI
So I got some feedback from reddit that people were confused about what to do when playing fortunes. Surprise to me, I’ve been working with this so long everything seems pretty natural.
So I’ve made two changes recently to help make things more intuitive. I greyed out the cards you can’t play instead of just having there name turn red, and I worked on getting double click support in.
When I added the ability to drag your cards to play them I took out the old click to play. This was to prevent mis-playing cards which was admittedly mostly in preparation for the mobile version. This I think made things less intuitive in the web version. Hopefully this fixes things.
If you haven’t already had a chance or you want to see the new updates please take a chance to go play fortunes now!
Withering away
Got the plants working in a “creep” like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying.
Next up is working on Enemies. I found a free scorpion model on Turbo Squid and am going forward with that, any of you know of other places one can find free fauna models?
I was really worried that this project was falling apart before this week but several things have come clicking together.
Fortunes Screenshot redux
Most of the updates have been to AI for fortunes but there are some visible updates.
So here we have a bit of how it will look like with card art, although this isn’t the art we will use in the end. Also there are toggles in the upper corner for toggling sound effects and music.
Fortunes Screenshots
Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently.
Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there is no art done yet. But the basic structure of the game is still there. We start the game, and east player lays down a card…
and our valid plays become un-dimmed and we choose a play. I’ve found a variety of free sound effects and from the unity asset store got a fantastic song called “Build me a future” by ADHMusic. Really appropriate I thought. It may get replaced later but it sets a good tone for what we currently have.
So if any of you know of good, free software for video capture, please let me know in the comments.
Screenshot Saturday
So I’ve managed to get taking screenshots from the phone itself worked out instead of just capping my whole screen in the emulator. I’ve got all the necessary extra screens working for the most part but decided to share screen shots before moving on to the final one.
Some of the screens are still need more labels and formatting, but I am focused on functionality right now. James has an artist who has offered to help with some of the polishing for the interface and I may get Gina to help us out too.
This simple list screen ended up being a lot more trouble then it should have been. I originally tried to get it to be in a dialog like the create game screen but android’s internal support for lists is only presented in the form of a whole new activity. After having gone through the motions once I may go back and make the create game screen it’s own activity as well.
Screenshot Saturday!
I’ve avoided doing this in the past because I felt there wasn’t enough of a graphical presence to really show off anything. Excuses I say, show a screenshot of what you can! So here we go
Here we have an android emulator with a chat-like interface for passing messages to a server, and rendering the responses. This is nothing like what the finished result will look like, but its progress. The command in the text line is what produced the above results retyped for illustration purposes.